Hex magic
Adds an instant heal to every consumable, worth 5% of Coen's health per rank, on top of the recovery the item already gives. It is the second half of a pair rather than a bigger version of the first: Herbal Remedies I raises what a consumable restores, and this adds a separate instant tick beside it. Reaching it means going through Amalgam rather than straight up from the first half.
What each rank gives is not published for this node.
3 ranks, at 1 skill point each — 3 to take the node to full. The training time each rank costs is unpublished, and it is charged separately from the points.
Catalogued only by a September 2026 structured tree listing — a strong secondary source rather than a first-hand one. Its effect, its rank ladder and its prerequisite all rest on that single source and none of them is independently corroborated. Its on-screen position and its time cost are unpublished, and the manual it waits on is named but not located. Its tier, its prerequisite and its rank count come from a September 2026 structured tree listing — a strong secondary source rather than a first-hand one, so the edges are reported rather than verified. Its on-screen position, its time cost and any Corruption gate remain unpublished.