Database
folk monster
Giants from Central and Eastern European folklore, named in official bestiary material.
folk monster
Personifications of misfortune from Slavic folklore, named in official bestiary material.
folk monster
House and mine spirits from Germanic folklore, named in official bestiary material.
folk monster
Alpine serpent-lizards from mountain folklore, named in official bestiary material.
human
Sent after Coen as Infamy rises. A consequence of play rather than a fixed encounter.
boss
The central antagonist. Reachable early — the game does not require a chain of main quests first.
vampire
Vampires whose transformation failed. Chaotic, unpredictable, and able to stun with a scream.
human
The regime's elite soldiers: men dosed with vampire blood to make them stronger. Xanthe makes them.
boss
Officer of the regime and the first boss shown in full. A stamina shield, blood whips, and a timer that kills you if you stall.
Each entry separates two things. The origin is the creature in regional legend — well documented, safe to describe, and genuinely useful for guessing at tone. The combat fields are how this game implements it, and those are empty, because no public source fills them.
Weaknesses, resistances, attack patterns, drops, recommended levels and human-versus- vampire strategies all land after the retail build has been played, not before.