Database
Mountain range
The range that encloses Vale Sangora and cuts it off from the world beyond.
Region
The game's open world: a Carpathian valley of forest, swamp, mountain, mine and ruin, divided into regions held by Brencis's inner circle.
City
Capital of Vale Sangora, the seat of Brencis's power, and the game's only true city.
District
Svartrau's wealthiest district, and the one closest to Greifberg Castle.
Castle
Brencis's home and seat. The game permits an attempt on it far earlier than expected.
Cathedral
The city's major religious landmark, shown publicly as a quest location.
Underground
A maze of cellars, damp caves and ancient ruins beneath the city — old enough that it predates it.
Village
Coen's secluded home village, and where the prologue takes place.
Residence
The family home in the hills of Laslea — the thing the thirty days are spent for.
Mine
The silver mine at Laslea. Coen wakes in its depths after the Blood Mass.
Woods
Wooded ground around the prologue area. No proper name is public.
Lake
A lake used in preview prologue activities. No proper name is public.
Forest
A dark, foreboding forest — and the one that contains the Howling Keep.
Haunted place
A mansion deep in Tantari Woods, said to appear or vanish depending on who comes looking.
Quarry
An old quarry, and the site of a massacre said to have cursed the ground.
Shrine
The site associated with St. Mihai's death in official promotional lore.
Convent
A convent established by St. Tyna, said in official lore to house her sarcophagus.
Mountain pass
Narrow gorges described as the historical way into a valley the mountains otherwise close off.