Database
Hex magic
The carved runes on Coen's body are the conduit for his magic. Everything in the hex tree runs through them.
Hex magic
Summons spirits at haunted locations, with a reported damage buff attached.
Hex magic
Improves the prices merchants offer.
Hex magic
Boils an enemy's blood, staggering them and burning them over time.
Hex magic
Speak with the dead. An investigative hex rather than a damage tool.
Hex magic
Extends how long Witchcraft abilities last.
Hex magic
A named Witchcraft perk whose effect has not been published.
Hex magic
Doubles the materials gathered from harvesting.
Hex magic
Blocks one instance of damage and reflects it back at the attacker.
Hex magic
Increases movement and sprint speed.
Hex magic
An offensive hex shown in July 2026 gameplay footage.
Hex magic
Drains life from a target and knocks it back.
Hex magic
Raises critical hit chance and critical damage.
Hex magic
Regenerates health after an active ability is used.
Hex magic
Grants armour while casting Witchcraft abilities, and opens the Forbidden Sigils branch.
Hex magic
A multi-rank perk that raises Witchcraft damage.
Hex magic
A three-rank perk raising Witchcraft ability slots to four.
Hex magic
A multi-rank perk that cuts the health cost of casting.
Hex magic
Consumables restore more health.
Hex magic
A multi-rank perk that extends hex duration and adds critical chance.
Hex magic
Raises how many consumables Coen can carry.
Hex magic
Shortens Witchcraft ability cooldowns.
Hex magic
Allows several consumable buffs to run at once.
Hex magic
Raises critical hit chance for Witchcraft abilities.
Hex magic
Crafts consumables in larger batches, and eventually one a day for free.
Hex magic
A chance for a Witchcraft ability to skip its health cost.
Hex magic
A chance to refund an Activation Charge after using an ability.
Hex magic
Damage rises with the number of enemies under a Witchcraft effect.
Hex magic
Consumables add a second, instant heal on top of what they restore.
Hex magic
Using an ability makes the next one cost one Activation Charge less.
Hex magic
The first Witchcraft ability used in a fight strikes two enemies instead of one.
Hex magic
Casts a shield that blocks three attacks and can be replenished.
Two rules govern the whole tree. Witchcraft is daytime-only — the runes are human Coen's, and the hexes go with them at sunset — and its progression involves finding magic manuals, so part of the tree is gated behind exploration and loot rather than behind points alone. Bandai Namco describes its contents as offensive and defensive spells, crowd control, damage over time, and buffs and debuffs. Points come from the same shared pool as Swordmastery and Vampirism.
Public material refers to further magic beyond the two named hexes — speed-enhancing effects and direct offensive magic among them — without giving individual spell names. Those entries are not in this database, because inventing a name for a spell is the fastest way to make a reference site untrustworthy.
Every hex confirmed in the retail build gets a page with its effect, acquisition, prerequisites, synergies and the builds that want it.