Database
What official material establishes today.
prologue
The opening sequence. Once it ends, the game stops being linear and the thirty-day clock becomes the structure you plan against.
main thread
The central objective and the reason the clock exists. Everything else in the valley is optional relative to this.
main thread
The confrontation the sandbox orbits. It is not gated behind a chain of main quests — you may attempt it far earlier than the game expects.
This database deliberately contains no invented quest names, no invented time costs and no invented choices. Publishing a plausible-looking quest list before launch is the easiest way to make a planning site useless — the tools would be optimising against fiction.
What is here instead is the structure official material does establish, plus a complete renderer and schema. From 3 September 2026, a verified quest becomes a published page as soon as it is entered, with its source and review date attached.
In the meantime the 30-Day Planner works on generic time-costed actions with editable costs, so you can plan your real run from the first hour of the game using the numbers the game itself shows you.
Per quest
Start location & quest giver
Time cost
Day route / night route
Prerequisites & conflicts
Choices & consequences
Failure states