Calculating route…
Flagship tool
Action library
Quest
Major objective
Training
Relationship
Travel / transition
Survival
Dangerous / irreversible
Thirty days
Viewing day 1 of 30
Conflicts
Nothing in this route contradicts itself.
Objectives
No objectives set.
Time in The Blood of Dawnwalker does not tick. It advances only when you take an action the game has flagged as costing time, and the game warns you before you commit. That makes the thirty days a budget rather than a timer — and a budget with prerequisites, phase restrictions and mutually exclusive branches is exactly the kind of thing worth writing down.
Each action you add occupies whole units inside a single day or night band. A phase cannot borrow units from the next one, so a night-only objective competes only with your other night work. The planner checks every route for overlapping units, phase violations, missing or late prerequisites, mutually exclusive pairs, actions scheduled behind your current position, and a total that exceeds the units you have left.
The library ships with estimated costs, clearly marked, because no public source establishes the real ones before launch. Every scheduled action lets you type the number the game actually shows you. Your route then recalculates against the truth rather than against our guess — which is the point.
Your route is saved to this browser's local storage. The share link encodes the whole plan into the fragment after the #, which browsers never send to a server. There is no account, no database and no telemetry attached to your plan.
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