Database
Laid out the way the game's own skill screen does it: one tab per tree, Perks on the left, Abilities on the right.
Select a node to read what it does. The tree mirrors the game's own screen: circles are passive perks, diamonds are active abilities, and the tree rises from its root.Plan a build
Sword, stamina and the resource that rewards fighting well.
Human
Human Coen attacks and defends along distinct directions rather than mashing a single strike.
Human
Human combat is governed by a stamina pool that attacks and defences draw on.
Human
A Swordmastery perk that increases sword damage across four ranks.
Human
Fighting well generates charges, and charges pay for active abilities.
Human
Directional defence against incoming attacks.
Human
Rush a target for burst damage, stunning enemies in the path.
Human
A named Swordmastery perk, shown in April 2026 footage being bought at a shrine.
Human
A simplified control option that removes the directional requirement from defence.
Human
Deflect an incoming attack instead of absorbing it.
Human
Perfect blocks generate Activation Charge, improving with rank.
Available to Coen as a human, which is what keeps the day loop from being pure melee.
Hex magic
The carved runes on Coen's body are the conduit for his magic. Everything in the hex tree runs through them.
Hex magic
Speak with the dead. An investigative hex rather than a damage tool.
Hex magic
An offensive hex shown in July 2026 gameplay footage.
Hex magic
Regenerates health after an active ability is used.
Claws, blood sustain, and traversal that opens routes the day does not have.
Vampire
Vampire Coen heals by feeding. Blood is the night's sustain resource.
Vampire
The vampire form's melee weapon, replacing the sword at night.
Vampire
Active-ability damage scales with current health — the higher your health, the harder they hit.
Vampire
Taking less than a full drink. The difference between a fed vampire and a dead witness.
Vampire
A short supernatural reposition used in combat and traversal at night.
Vampire
Climbing and moving across vertical surfaces as a vampire.
Vampire
Ordinary enemies explode; bosses take heavy damage instead. Costs charges and health.
Vampire
Transform to cross the countryside quickly at night.
Public material describes further hex categories — speed-enhancing magic, direct offensive magic — without naming the individual spells. We have not invented names for them, and we have not filled in skill-point costs or training times that no source establishes.
The renderer, the tree structure and the build planner are complete. A verified ability becomes a published page the moment it is added to the dataset, with its source and review date attached.