Explore
Consequence blocks above your spoiler level stay veiled. You are currently reading at minimal.
Thirty days and thirty nights. The game continues past it, but Coen's family may suffer for your not arriving.
Characters can die through violence, quest choices, hunger and delay. Anything routed through them closes with them.
The sandbox lets you gather allies and build power, or move on Brencis with neither.
Infamy changes who trusts you. Groups opposed to Brencis are reported to read a high-Infamy Coen favourably.
Immediate and delayed consequences, some of which land far from where the decision was made.
Ending conditions are the single easiest thing for a pre-launch site to get wrong and the single most damaging thing to get wrong. A player who plans forty hours around a fabricated requirement has been actively harmed by the guide they trusted.
So: nothing here until it is verified against the retail build, and nothing in a page title that spoils an ending before launch. After launch, ending pages are gated behind the spoiler system at level 3 — readable, but never by accident.
At launch
Choose an outcome and get the checklist: required character states, required allies, required decisions, forbidden choices, deadline, and the Infamy and relationship conditions attached to it.