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human · human
Human Coen fought properly: directional defence, parries, and Activation Charges spent the moment they are earned.
human · hex · human
Sword first, runes second. Uses hexes to open and close fights rather than as the main damage source.
human · hex · human
Built around Focus and Compel Soul. Solves quests with information instead of violence.
vampire · vampire
The night loop taken seriously: claws, blood sustain, and repositioning that ends fights before they start.
vampire · vampire
Movement as the build. Wall traversal, Shadowstep and wolf form used to reach what the day cannot.
hybrid · hybrid
Competent in both forms. The default recommendation for a first playthrough on a thirty-day clock.
roleplay · hybrid · hybrid
A low-Infamy, low-kill run. Animal blood, measured feeding, and intervening rather than delaying.
roleplay · hybrid · hybrid
Skip the valley. Take the minimum viable power curve straight at Brencis and see what happens.
Because the skill tree does not publicly exist, and because in this game a build is not free even once you have the points — learning some skills spends the same narrative time your quests do. A best-build ranking that ignores training cost would be wrong even with a complete tree.
What these archetypes give you now is the shape of the decision. Take one into the Build Planner to see what it selects, then take its training time into the 30-Day Planner and find out what it costs your route.