Human
Listed as a retail-build skill by a first-hand launch guide, with no effect relayed and none inferred here from the name. Recorded so the database reflects what the shipped game is reported to contain. What the site already carries about perfect blocks is separate and better sourced: blocking is directional, and Walking Fortress converts a perfect block into Activation Charge. Whether this node grants the timing window or improves it is not stated. What it *is* has since been settled, if not what it does. A September 2026 structured tree listing puts it in Swordmastery as a four-rank passive perk sitting behind Omni-Block, which answers the two questions this record used to leave open: that it is a bought node rather than an innate mechanic, and that it belongs to this tree.
What each rank gives is not published for this node.
4 ranks, at 1 skill point each — 4 to take the node to full. The training time each rank costs is unpublished, and it is charged separately from the points.
Name only, from a first-hand launch guide: no source states what this node does. It was carried as an innate mechanic in Swordmastery on the strength of the surrounding tree rather than any published fact, and a September 2026 structured listing has since confirmed both the tree and that it is a purchasable four-rank perk — so that reading is retired and the node now costs a build points like any other. Its effect text remains unpublished. Its tier, its prerequisite and its rank count come from a September 2026 structured tree listing — a strong secondary source rather than a first-hand one, so the edges are reported rather than verified. Its on-screen position, its time cost and any Corruption gate remain unpublished. Its prerequisite is independently reproduced by a second September 2026 tree listing, so the edge is attested twice rather than once.