Planning a run
How to Think About Quest Order
Short answer
Nobody has a verified best quest order yet, and anyone publishing one before 3 September 2026 is guessing. What you can have now is the method — and the method is what survives patches anyway.
Five rules that will hold
- Explore first, act second. Scouting is free, so never spend a unit on an objective you have not already looked at.
- Do the expiring thing before the permanent thing. A quest that is still there on day 25 has no claim on day 5.
- Batch by phase. If three objectives are night-only, do not spread them across three separate nights.
- Delay training until you know what expires. Power bought early is only worth what it did not cost you.
- Treat the confrontation as a point of no return until proven otherwise, and schedule everything else before it.
The ordering problem, stated properly
Sequencing a run in this game is a constrained scheduling problem: actions with time costs, prerequisites as directed edges, conflicts as exclusions, and phase availability as a hard constraint on each slot. That is not something to eyeball. It is something to model.
The 30-Day Planner does exactly that. You add the actions you intend to take, place them into day and night units, and it tells you where the order is impossible rather than merely expensive.
Add objectives, place them on the calendar, and let the conflicts surface before the game surfaces them for you.
Build your route →What we will publish, and when
Verified quest time costs, prerequisites and expiry windows go into the dataset as they are confirmed against the retail build — with a source and a review date on every record. Until then this page tells you the method and nothing it cannot support.
- Game version
- pre-release
- Last reviewed