Time & the deadline
Does Learning Skills Cost Time?
Short answer
Yes. Buying or upgrading a skill happens at a shrine and costs up to two time chunks depending on the skill, out of the same thirty-day budget quests draw on. A retail reviewer who maxed out a few skills reports that it ate a meaningful share of their run — so training is not an overhead you can round to nothing.
This is what separates this game's progression from a conventional RPG skill tree. Elsewhere, a skill point is free once earned. Here, converting a point into an ability can cost you the thing you were saving the time for.
Why this matters more than it sounds
- Your build and your route are the same problem. You cannot optimise one without the other.
- A power spike bought on day 6 may be worth more than the same spike on day 24 — or may cost you a character who died while you were training.
- Two builds with identical end states can have very different narrative outcomes depending on when the training was scheduled.
What a build actually costs you
One to two chunks per purchase is small until you multiply it. Ten purchases is ten to twenty chunks — between one and two and a half full phases of the run, spent standing at shrines. Thirty purchases is most of a week. That is the arithmetic behind the reviewer's remark that maxing a few skills ate a lot of in-game time, and it is why the Build Planner now reports a training band beside a build's point cost.
| Purchases | Best case | Worst case |
|---|---|---|
| 5 | 5 chunks | 10 chunks |
| 10 | 10 chunks | 20 chunks |
| 20 | 20 chunks | 40 chunks |
| 30 | 30 chunks | 60 chunks |
Select the abilities you want and see the training band your route has to absorb.
Open the Build Planner →- Game version
- retail
- Last reviewed
Sources
- MMORPG.com — retail review by Myles Obenza, ~50 hours on PS5 (31 August 2026)
- Bandai Namco footage — final preview compilation: overview trailer and developer walkthroughs (August 2026)
- Community Bulletin Board #11 — Skills & Power (31 August 2026)
- GameSpot — death is not always the end
- Xbox Wire — hands-on preview, 7 July 2026