Decision
Consequence blocks above your spoiler level stay veiled. You are currently reading at minimal.
The decision
Do you spend your remaining days building power and support, or attack now with what you have?
Option
Spend time on allies, skills and the surrounding threads before the confrontation.
Immediately
Every preparatory action spends units off the thirty-day budget.
Later
Time spent preparing is time not spent elsewhere. Content that expires while you train is gone.
Option
Attempt the confrontation without completing the surrounding narrative.
Immediately
The game permits this. Rebel Wolves has said a player can attack the antagonist much earlier rather than complete every thread.
Later
Ending consequences of an early attempt are unconfirmed and will not be published here until they are verified.
Consequences carry a severity — informational, changes dialogue, locks content, character death, ending impact — and a timing. Anything that locks content or kills somebody is stated in plain language rather than hidden behind an icon, because a consequence you cannot read is not a warning.
Delayed consequences sit behind a spoiler veil at level 2. Raise your spoiler setting to read them by default.
The decision class is confirmed. Its exact framing in-game, and the outcomes of each branch, are not.