Systems
Ultimate Perks Explained
Short answer
Each of the three skill trees publishes three Ultimate Perks, and you may ever take one of them per tree. They are reported at 35 skill points apiece, out of the same shared pool every other perk draws on. A review of the retail build confirms they are all passive abilities rather than active attacks: an Ultimate is a permanent modifier to how the rest of your build behaves, and it never appears on your bar.
One per tree, and the choice is foreclosing
Taking an Ultimate rules out the other two in that tree. The Build Planner enforces this rather than trusting you to remember it — selecting a second Ultimate in the same tree drops the first, and the two you did not take are marked as ruled out rather than locked, because they are reachable, just foreclosed.
At 35 points it is also the largest single purchase anyone has published a number for. Two Ultimates across two trees is 70 points spent on two passives — a serious fraction of a run out of a pool whose size is still unknown.
The nine
Named in tree coverage rather than by the publisher, so the names and effects are recorded as that coverage gives them even though the structure around them is stated outright.
| Tree | Ultimate | What it does |
|---|---|---|
| Swordmastery | Last Stand | A killing blow instead makes Coen briefly unkillable, with lifesteal to recover. Once per combat. |
| Swordmastery | Sword Sage | The sword-focused option of the three. |
| Swordmastery | Tactical Mastery | The positioning-focused option of the three. |
| Witchcraft | Runic Bulwark | A shield absorbing three attacks, replenished by further Witchcraft use. |
| Witchcraft | Entwined Torment | The offensive hex option. |
| Witchcraft | Aether Cascade | The sustain-focused hex option. |
| Vampirism | Lethal Crescendo | Killing an enemy boosts claw damage — the straightforwardly offensive one. |
| Vampirism | Rebound Death | The recovery-focused vampiric option. |
| Vampirism | Sanguine Renewal | Built around the blood-drinking attack. |
How to choose one
- Buy it for what it changes, not for what it does. A passive is only worth 35 points if the rest of your build gives it something to modify. An Ultimate bought early, into an empty build, is 35 points doing very little.
- Weigh it against the phase. Swordmastery works day and night; a Witchcraft Ultimate is idle every night, and a Vampirism one every day. The same 35 points buys twice as much uptime in one tree as in the others.
- Do not spread across trees. One shared pool means two Ultimates is 70 points not spent on the perks that make them matter.
- Take it late unless it is defensive. A survivability Ultimate changes how far a route can overreach from the moment you own it. An offensive one mostly scales what you have already built.
Pick an Ultimate and the planner drops the other two in that tree, shows what the pick costs, and reports the training band for the whole build.
Compare them in the Build Planner →