Systems
Day vs Night Explained
Short answer
Coen is human during the day and a vampire at night. Rebel Wolves describes these as effectively two distinct gameplay loops, and has said the same quest can be played differently depending on which one you bring to it.
| Day — human Coen | Night — vampire Coen | |
|---|---|---|
| Weapon | Sword, directional combat | Claws |
| Sustain | Stamina discipline | Blood — feeding heals |
| Resource | Activation Charges earned by fighting well | Blood and hunger |
| Traversal | On foot | Wall traversal, Shadowstep, wolf form |
| Magic | Hexes, via the runes carved into him | Unconfirmed whether hexes carry over |
| People | Awake, trading, talking | Different reactions; Infamy can trigger lockdown |
What phase actually changes
- Which abilities you have.
- How you traverse, and therefore where you can go at all.
- How NPCs react to you.
- Whether stealth is viable.
- Which quests are accessible.
- Which solutions to a quest exist.
- Which dialogue options appear.
- The consequences that follow.
How to plan around it
Because each phase has its own eight units, phase is a hard scheduling constraint rather than a preference. A night-only objective cannot borrow a day unit. If you have three night objectives and one night left, the arithmetic decides for you.
Batching is the main lever you have. Group your night work into the same nights, and your day work into the same days, rather than alternating and paying transition costs you may not need to.
The planner keeps day and night bands distinct so phase conflicts surface immediately.
Schedule day and night separately →- Game version
- pre-release
- Last reviewed