Systems
Hunger and Feeding Explained
Blood heals. Losing control kills people. The gap between those two facts is the most consequential system in the game.
ConfirmedQuest premise
Short answer
Vampire Coen heals by drinking blood. Animals can provide it, and the player can sometimes control how much is taken from a person. Failing to manage hunger can cause Coen to lose control and kill people — which permanently removes the content attached to them.
Three ways to feed
| Source | Cost | Risk |
|---|---|---|
| Animals | Time to find one | Low — no person on the other end of it |
| A measured drink | Consequences even when they survive | Medium |
| Losing control | Not a choice you make | A character dies |
Planning around hunger
Treat feeding as a scheduled action rather than something you improvise. A long night route is also a feeding problem: if you plan six night units of work, plan where the blood comes from at unit three.
The planner has feeding actions for both animal and human sources, so a night route accounts for its own sustain.
Schedule your feeding →- Game version
- retail
- Last reviewed