Final-quest ending
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Finish Crake's questline and start the ending from the objective in Rise at Dawn, by speaking to him. Fall Before Dusk is the ending quest itself.
Only what a source states. A short list is a short list, not a complete one.
quest
Complete Crake's questline in order, from The Firebrand through to Rise at Dawn.
character-alive
Crake has to be alive and allied.
Read from this ending's own record rather than from the quests, because none of these advertises itself as an ending route while you are playing it.
1.The Firebrand
Cost unknownOpens on leaving Laslea Glen, and resolves inside a Court activity: clearing Under Watchful Eyes completes it.
2.Shadows in the Woods
Cost unknownMert, at Stoneward Post. A thousand XP — the largest side-quest award published — and the second step towards the Manumit.
3.Where Loyalty Lies
Cost unknownThe invitation into the Manumit hideout. Two separate endings pass through this one quest.
4.What Hunts the Night
Cost unknownFourth of Crake's ten quests, and the first past the Manumit hideout.
5.What Moves the Dead
Cost unknownFifth of Crake's ten quests.
6.Who Pulls the Strings
Cost unknownSixth of Crake's ten quests, and the last mandatory one before the pair of optional detours.
7.Distant Shadows
Cost unknownMissableOptional within Crake's chain. The Knyazmaker is reachable without it.
8.A Closer Look
Cost unknownMissableOptional within Crake's chain, the only one of his quests with a trophy of its own — The Manumit — and where his romance resolves.
9.Rise at Dawn
Cost unknownThe end of Crake's chain. Speaking to him at its objective is what starts The Knyazmaker.
10.Fall Before Dusk
Cost unknownCrake's ending quest itself, and the last thing in his chain.
The flavour text is verbatim, and on several endings it is the only published description there is.
The Knyazmaker
silver“Defeat Brencis together with Crake.”
Ten quests, eight of them mandatory — the most expensive ending in the game to set up, and the one whose cost is spread furthest across the thirty days.
Its first three quests are also the route into the Manumit hideout that The Turncoat needs, so this chain and that betrayal share a beginning.
Distant Shadows and A Closer Look are reported as optional within the chain; A Closer Look awards its own trophy, The Manumit. No time cost is published for any quest in it, which for a ten-quest chain is the largest unpriced commitment on the site.